- First cut simulation.
- Circular layout
- Social schedule added - people go to cafe from 7pm to 9pm.
- Just adding the social node adds about 1.5x to 2x more infected than without.
- 150 person town, 30 homes, 15 work locations, 3 social
- Time scale 2 times faster.
- 500 person town, 50 homes, 20 work locations, 5 social
- Redesigned schedule structure - still one home, one workplace, but other locations have more flexibility if desired.
- 150 person town, 50 homes, 30 work locations, 20 social
- Social locations are not fixed. Random per night, facilitating spread. But because people are geographically spread, spread is still likely slow.
- What happens if everybody congregates in 1 area, e.g. a church for just 2 hours?
- 150 person town, 50 homes, 30 work locations. Typical home -> work -> home schedule
- On day 3, from 10am to 12pm, all people attend a church sermon for 2 hours.
- A central location greatly facilitates spread, especially if there are already a base of people who are already infected.
- The less people there are in any location, the less likely people are to spread any vector of disease.
- The less mobile people are, the less likely for infection to spread to different clusters
- Having people attend one single event, even for a short time, greatly faciliates spread.
- Once it starts to spread, it spreads exponentially.
- Chart rise of infection per tick in a bar or rolling line chart.